AoeStats
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Arena

509490405Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 66m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1117
+16
🇧🇷 Vietnamese · Brazil
1051
+18
🇨🇴 Ethiopians · Colombia
1106
-17
🇨🇴 Franks · Colombia
1105
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,946 10:36 14:56 44:21 ⛏ Fast Castle
27 1,780 10:35 15:00 34:41 ⛏ Fast Castle
24 1,570 11:31 17:12 41:09 ⛏ Fast Castle
22 1,477 10:32 18:51 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,155 18,745 26,460 4,130 124,490 125,181
49,585 24,925 21,565 1,650 97,725 102,005
46,185 33,745 12,985 3,510 96,425 101,325
19,600 28,770 10,730 2,535 61,635 65,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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