AoeStats
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Arena

508105846Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 47m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1052
+15
🇺🇸 Bohemians · United States
1026
+16
🇲🇽 Huns · Mexico
1058
-17
🇹🇷 Turks · Türkiye
981
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,246 10:26 14:56 — ⛏ Fast Castle
25 1,161 10:49 14:44 35:31 ⛏ Fast Castle
24 1,144 14:16 17:55 32:51 ⛏ Fast Castle
21 974 11:53 15:44 41:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,325 19,125 9,315 2,800 46,565 55,861
20,340 12,140 7,175 1,600 41,255 46,196
12,700 8,675 6,220 880 28,475 32,306
10,145 8,880 3,425 1,225 23,675 24,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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