AoeStats
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Arabia

507403891Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 53m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1030
+12
🇨🇳 Wei · China
973
+14
🇨🇱 Franks · Chile
940
-13
🇨🇱 Hindustanis · Chile
940
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,541 11:05 17:38 40:55 ⛏ Fast Castle
23 1,214 9:49 21:28 34:43 ⚔ Archer Rush
23 1,246 10:25 21:41 46:57 ⚔ Skirmisher Rush
11 597 12:08 19:02 —

Resources

Player Food Wood Gold Stone Spent Collected
18,110 15,465 12,635 2,150 48,360 53,662
19,105 15,118 8,875 3,710 46,808 49,320
17,240 10,015 12,210 2,150 41,615 45,771
8,800 7,622 1,340 980 18,742 21,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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