Glade
510467718Analyzed1v1 RM
·
16h ago on Oct 1, 2026·
42m 51s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
xXxDstroyxXx's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,386 analysed 1v1 players on Glade.
xXxDstroyxXx
A
Feudal Age
11:29
vs 10:40
btm 27%
Castle Age
15:19
vs 19:48
top 11%
Imperial Age
31:47
vs 35:10
top 25%
eAPM
51
vs 30
top 14%
First military
14:59
vs 13:35
btm 42%
▲
Fast Castle Age at 15:19 — faster than 89% of analysed players on Glade
▲
Fast Imperial Age at 31:47 — faster than 75% of analysed players on Glade
▲
High eAPM (51) — top quarter of analysed players
▼
Loom after the Feudal click (12:22) — usually safest before it
▲
Town centers almost never idle — 1s across the first 15:19
samm
S
Feudal Age
11:18
vs 10:40
btm 31%
Castle Age
14:59
vs 19:48
top 7%
Imperial Age
30:54
vs 35:10
top 19%
eAPM
67
vs 30
top 5%
First military
13:27
vs 13:35
top 49%
▲
Fast Castle Age at 14:59 — faster than 93% of analysed players on Glade
▲
Fast Imperial Age at 30:54 — faster than 81% of analysed players on Glade
▲
High eAPM (67) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 1s across the first 14:59