AoeStats
← Beowulf

Arena

504139365Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 19m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
928
+13
🇲🇽 Britons · Mexico
892
+15
🇲🇽 Britons · Mexico
834
+18
🇨🇳 Franks · China
910
-17
🇨🇴 Khmer · Colombia
872
-15
🇺🇸 Huns · United States
833
-37
Player eAPM Actions Feudal Castle Imperial Opening
30 587 11:56 — — ⚔ Archers into Scouts
26 498 10:52 15:30 — ⛏ Fast Castle
20 394 12:30 — — ⚔ Archer Rush
16 300 10:02 — — ⛏ Fast Castle
16 311 12:10 — —
12 234 11:38 17:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,425 2,550 200 200 6,375 7,163
2,570 2,940 450 0 5,960 6,278
2,900 2,440 225 35 5,600 7,898
2,950 1,575 250 0 4,775 5,014
2,775 1,590 250 0 4,615 5,411
1,800 1,780 410 0 3,990 6,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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