AoeStats
← Chigüiro

Nomad

510649653Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 38m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
1639
+11
🇸🇻 Wei · El Salvador
1620
+12
🇦🇷 Britons · Argentina
1610
+12
🇦🇷 Jurchens · Argentina
1570
+14
🇵🇪 Italians · Peru
1584
-14
🇨🇴 Byzantines · Colombia
1564
-14
🇲🇽 Cumans · Mexico
1489
-11
🇧🇷 Japanese · Brazil
1472
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 2,248 13:22 21:02 38:51 ⛏ Fish Boom into Galleys FC
56 2,160 12:15 25:49 — ⚔ Fish Boom into Scouts
42 1,625 12:38 19:51 37:42 ⚔ Fish Boom FC into Archers
40 1,566 15:01 25:24 — ⛏ Fish Boom into Galleys FC
40 1,536 11:40 21:40 34:51 ⛏ Fish Boom into Galleys into Fire Galleys FC
39 1,525 13:42 20:39 — ⛏ Fish Boom FC
35 1,347 12:31 16:38 — ⛏ Fish Boom FC
21 805 12:29 24:28 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,830 16,420 6,475 1,250 37,975 41,042
10,400 11,216 4,975 2,095 28,686 30,991
12,975 8,301 5,250 1,600 28,126 31,928
8,900 9,335 5,130 860 24,225 26,165
9,465 7,300 3,705 1,150 21,620 23,134
8,550 8,105 2,695 1,625 20,975 22,830
6,515 8,655 2,240 525 17,935 18,062
5,150 6,161 1,060 1,165 13,536 14,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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