AoeStats
← Chigüiro

Fortress

510020398Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 53m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1575
+12
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1538
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🇺🇸 Mongols · United States
1488
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🇺🇸 Mapuche · United States
1440
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🇺🇸 Turks · United States
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🇦🇺 Malians · Australia
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🇺🇸 Cumans · United States
1494
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🇺🇸 Celts · United States
1352
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,981 6:37 10:23 14:02 ◆ FC into Fast Imp
44 2,357 8:26 11:13 35:40 ⛏ Fast Castle
33 1,773 6:37 35:26 43:05 ⛏ Fast Castle
30 1,625 7:31 11:16 35:45 ⛏ Fast Castle
30 1,628 6:39 10:24 — ⛏ Fast Castle
28 1,536 7:13 11:11 36:24 ⛏ Fast Castle
27 1,473 7:39 11:41 30:45 ⛏ Fast Castle
22 1,172 8:27 12:25 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,460 25,540 27,030 4,280 84,310 87,954
37,240 11,985 15,350 2,315 66,890 70,738
29,675 23,946 12,240 605 66,466 70,071
22,915 30,926 9,280 2,900 66,021 75,145
29,975 18,285 14,515 1,800 64,575 73,212
22,295 21,895 11,235 4,070 59,495 67,667
21,195 22,730 7,400 185 51,510 62,864
15,080 17,035 3,330 1,225 36,670 38,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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