AoeStats
← Chigüiro

Arabia

509768564Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 20m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1674
+13
🇦🇷 Maya · Argentina
1623
+15
🇦🇷 Wei · Argentina
1604
+15
🇦🇷 Ethiopians · Argentina
1582
+16
🇨🇳 Wei · China
1615
-16
🇨🇳 Khmer · China
1602
-15
🇨🇴 Slavs · Colombia
1583
-14
🇹🇷 Britons · Türkiye
1581
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 1,511 10:00 — — ⚔ Archer Rush
69 1,396 9:08 — — ⚔ Archer Rush
51 1,023 8:29 — — ⚔ Archer Rush
49 989 9:05 — — ⚔ Scout Rush
48 968 9:18 — — ⚔ Scout Rush
40 802 8:50 — — ⚔ Scout Rush
32 644 9:14 — — ⚔ Scout Rush
28 558 10:57 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,975 2,959 350 0 9,284 9,350
3,000 3,345 2,125 0 8,470 9,069
5,425 2,575 150 0 8,150 8,322
4,645 2,856 50 0 7,551 8,469
2,600 2,755 1,630 125 7,110 7,586
2,690 2,983 1,175 0 6,848 7,329
4,025 2,136 50 0 6,211 7,671
3,480 2,151 50 125 5,806 5,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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