AoeStats
← Chigüiro

Black Forest

509744925Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 53m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1567
+19
🇨🇴 Cumans · Colombia
1564
+19
🇩🇪 Burmese · Germany
1524
+21
🇭🇺 Persians · Hungary
1495
+22
🇧🇪 Byzantines · Belgium
1720
-24
🇮🇶 Tatars · Iraq
1620
-20
🇺🇸 Shu · United States
1597
-19
🇩🇪 Japanese · Germany
1586
-18
Player eAPM Actions Feudal Castle Imperial Opening
58 3,119 11:09 14:57 26:08 ⛏ Fish Boom FC
52 2,799 12:53 16:26 29:23 ⛏ Fish Boom FC
51 2,724 11:10 23:33 35:07 ⚔ M@A into Fish Boom FC
46 2,438 10:39 25:30 30:16 ⛏ Fish Boom FC into Fast Imp
44 2,382 12:44 19:03 33:45 ⛏ Fish Boom FC
44 2,377 13:12 17:06 31:35 ⛏ Fish Boom FC
35 1,866 11:05 14:49 31:49 ⛏ Fish Boom FC
33 1,780 11:24 15:09 30:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,950 40,945 25,375 4,020 117,290 127,836
57,975 22,920 28,460 6,900 116,255 124,958
20,195 46,020 32,630 2,300 101,145 129,489
38,710 39,299 15,600 2,945 96,554 102,744
34,440 27,065 29,590 750 91,845 97,018
32,145 29,952 24,230 3,045 89,372 101,645
20,495 32,227 22,990 1,120 76,832 107,326
21,850 33,133 17,955 2,680 75,618 78,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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