AoeStats
← Chigüiro

Arena

509210717Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 42m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1572
+12
🇺🇸 Vietnamese · United States
1519
+14
🇺🇸 Malay · United States
1518
+14
🇺🇸 Spanish · United States
1473
+16
🇨🇴 Maya · Colombia
1533
-15
🇦🇷 Cumans · Argentina
1496
-15
🇨🇳 Huns · China
1479
-14
🇦🇷 Britons · Argentina
1427
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,441 9:33 14:00 29:33 ⛏ Fast Castle
45 1,915 10:25 14:07 27:33 ⛏ Fast Castle
41 1,741 10:57 14:42 32:11 ⛏ Fast Castle
34 1,442 10:00 17:24 42:11 ⛏ Fast Castle
33 1,419 10:19 13:53 27:29 ⛏ Fast Castle
27 1,155 10:23 13:50 37:21 ⛏ Fast Castle
25 1,043 8:37 22:14 34:04 ⚔ Towers FC
15 623 10:42 14:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,795 26,805 10,600 2,450 71,650 77,133
30,745 19,910 14,375 950 65,980 72,751
15,035 18,130 9,700 2,710 45,575 50,418
19,145 13,275 7,695 2,200 42,315 43,413
15,180 15,895 5,720 2,175 38,970 44,491
16,635 11,625 8,810 850 37,920 41,547
9,330 11,064 3,855 1,185 25,434 26,394
4,060 3,120 515 855 8,550 9,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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