AoeStats
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Oasis

509021124Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 38m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1645
+12
🇦🇷 Saracens · Argentina
1618
+13
🇦🇷 Japanese · Argentina
1568
+15
🇨🇴 Magyars · Colombia
1499
+19
🇲🇽 Magyars · Mexico
1628
-18
🇲🇽 Khmer · Mexico
1615
-17
🇲🇽 Ethiopians · Mexico
1560
-15
🇲🇽 Gurjaras · Mexico
1403
-9
Player eAPM Actions Feudal Castle Imperial Opening
63 2,452 9:07 22:04 — ⚔ Scout Rush
63 2,447 9:46 25:11 — ⚔ M@A into Archers
52 2,011 9:54 26:58 — ⚔ Scout Rush
52 2,010 9:38 22:41 — ⚔ Scout Rush
49 1,877 9:03 22:55 — ⚔ Scout Rush
48 1,869 9:51 25:53 — ⚔ Archer Rush
44 1,703 10:43 25:05 — ⚔ Archer Rush
32 1,253 9:31 23:04 37:45 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,475 10,585 8,170 1,500 40,730 43,274
15,265 6,395 5,725 200 27,585 28,957
9,820 10,226 6,555 200 26,801 27,107
14,010 7,815 4,725 100 26,650 28,571
8,930 9,935 6,700 300 25,865 26,585
7,150 9,159 7,290 200 23,799 24,433
11,890 6,072 3,425 100 21,487 24,205
5,950 5,255 3,695 390 15,290 15,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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