AoeStats
← Chigüiro

Lombardia

509007445Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 54m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Italians · Dominican Republic
1639
+14
🇨🇴 Saracens · Colombia
1525
+18
🇺🇸 Burgundians · United States
1478
+20
🇩🇴 Dravidians · Dominican Republic
1432
+23
🇹🇼 Bulgarians · Taiwan
1610
-20
🇪🇸 Magyars · Spain
1589
-19
🇺🇸 Berbers · United States
1581
-19
🇦🇷 Malay · Argentina
1533
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 3,374 10:44 17:13 34:01 ⛏ Fast Castle
59 3,226 12:37 18:18 34:09 ⛏ Fast Castle
46 2,482 11:45 14:38 29:39 ⛏ Fast Castle
45 2,446 9:18 24:46 34:05 ⚔ Archer Rush
39 2,140 10:34 15:26 29:11 ⛏ Fast Castle
39 2,104 10:47 16:10 37:06 ⛏ Fast Castle
36 1,941 9:31 20:17 36:05 ⚔ Scout Rush
28 1,545 11:26 16:06 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,815 26,675 26,615 2,350 99,455 105,276
39,880 28,887 19,920 3,070 91,757 107,038
38,605 27,664 13,255 3,010 82,534 89,673
34,860 28,536 14,050 2,500 79,946 91,498
40,920 19,399 12,870 4,610 77,799 85,977
14,825 28,728 19,805 4,450 67,808 74,934
22,265 23,990 11,055 2,365 59,675 79,479
19,405 15,821 19,335 2,735 57,296 65,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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