Arabia
510187664Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
39m 36s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Octavio's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
Octavio
D
Feudal Age
15:22
vs 9:49
btm 1%
Castle Age
35:37
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
30
vs 38
btm 31%
First military
15:01
vs 10:33
btm 15%
▼
Slow Feudal Age at 15:22 — slower than 99% of analysed players on Arabia
▼
Slow Castle Age at 35:37 — slower than 100% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
First military only at 15:01 (Militia) — later than 85% of analysed players on Arabia
▲
Town centers almost never idle — 13s across the first 35:37
MataGato
A
Feudal Age
9:06
vs 9:49
top 20%
Castle Age
19:06
vs 21:49
top 14%
Imperial Age
36:31
vs 38:58
top 27%
eAPM
21
vs 38
btm 14%
First military
19:31
vs 10:33
btm 6%
▲
Fast Feudal Age at 9:06 — faster than 80% of analysed players on Arabia
▲
Fast Castle Age at 19:06 — faster than 86% of analysed players on Arabia
▲
Fast Imperial Age at 36:31 — faster than 73% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom after the Feudal click (25:48) — usually safest before it
▼
First military only at 19:31 (Cavalry Archer) — later than 94% of analysed players on Arabia
▲
Town centers almost never idle — 34s across the first 19:06