AoeStats
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Lombardia

509084074Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 50m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
1108
+15
🇳🇱 Georgians · Netherlands
1102
+15
🇳🇱 Jurchens · Netherlands
1100
+15
🇦🇺 Portuguese · Australia
1119
-16
🇦🇺 Britons · Australia
1108
-16
🇦🇺 Inca · Australia
1023
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,113 10:59 15:38 36:19 ⚔ FC into Archers
31 1,597 10:42 18:48 42:04 ⛏ Fast Castle
30 1,521 12:36 26:24 — ⚔ Champi Rush
28 1,401 11:52 16:30 34:38 ⛏ Fast Castle
25 1,273 10:23 23:35 38:28 ⚔ Scout Rush
18 915 11:06 17:32 46:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,895 10,850 16,805 2,900 70,450 76,743
19,100 18,455 14,390 3,000 54,945 64,386
26,370 10,061 12,615 2,300 51,346 70,773
23,090 14,599 8,430 2,610 48,729 57,059
18,385 16,410 5,840 4,225 44,860 50,761
13,820 9,330 1,770 1,210 26,130 29,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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