AoeStats
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Lombardia

508389807Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 46m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
45 2,061 10:49 16:10 — ⛏ Fast Castle
36 1,678 9:35 18:14 — ⛏ Fast Castle
31 1,454 10:33 22:50 36:56 ⚔ Archer Rush
28 1,276 11:34 16:20 42:45 ⛏ Fast Castle
24 1,102 10:42 21:38 40:17 ⚔ Scout Rush
23 1,077 9:23 22:17 37:55 ⚔ Scout Rush
22 995 10:50 15:44 36:18 ⛏ Fast Castle
16 758 11:28 — —

Resources

Player Food Wood Gold Stone Spent Collected
25,625 13,665 9,735 6,605 55,630 59,204
25,825 12,151 13,925 400 52,301 55,102
19,030 8,445 11,140 3,195 41,810 47,671
16,715 13,603 6,310 2,280 38,908 48,450
16,235 9,540 7,585 2,905 36,265 39,962
11,950 11,702 7,560 445 31,657 35,344
12,690 9,310 5,750 2,380 30,130 33,012
5,600 3,620 0 675 9,895 14,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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