AoeStats
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Arena

508385875Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 70m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1242
+12
🇸🇮 Vietnamese · Slovenia
1225
+13
🇷🇴 Malians · Romania
1201
+14
🇫🇷 Persians · France
1172
+15
🇳🇿 Bengalis · New Zealand
1165
-14
🇨🇳 Huns · China
1158
-14
🇨🇳 Persians · China
1146
-13
🇳🇱 Teutons · Netherlands
1137
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,469 11:03 15:31 36:53 ⛏ Fast Castle
30 2,143 9:55 18:32 30:19 ⛏ Fast Castle
30 2,106 11:26 16:12 30:17 ⛏ Fast Castle
30 2,153 10:36 14:38 29:49 ⛏ Fast Castle
29 2,062 9:55 14:45 31:08 ⛏ Fast Castle
27 1,886 10:40 15:32 30:48 ⛏ Fast Castle
25 1,774 10:37 14:26 28:16 ⛏ Fast Castle
22 1,588 11:38 16:12 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
119,390 14,870 35,235 950 170,445 198,106
66,450 46,783 17,260 1,400 131,893 135,606
42,305 29,605 52,405 6,800 131,115 141,674
64,105 39,585 21,840 2,375 127,905 136,196
44,650 52,290 11,140 2,085 110,165 147,687
54,945 26,670 15,475 5,365 102,455 118,172
37,505 24,440 20,040 3,930 85,915 113,566
35,145 28,810 14,520 5,195 83,670 87,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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