AoeStats
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Nomad

508383834Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 31m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1269
+13
🇹🇼 Persians · Taiwan
1234
+15
🇹🇼 Magyars · Taiwan
1230
+15
🇨🇳 Italians · China
1175
+17
🇩🇪 Maya · Germany
1303
-18
🇦🇺 Wu · Australia
1194
-15
🇳🇱 Persians · Netherlands
1186
-14
🇨🇾 Italians · Cyprus
1149
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,732 12:37 19:56 — ⛏ Fish Boom FC
48 1,483 14:17 23:29 — ⛏ Fish Boom FC
42 1,311 13:32 18:06 — ⛏ Fish Boom FC
29 893 14:52 22:38 30:49 ⛏ Fish Boom FC
27 843 13:07 17:45 — ⛏ Fish Boom FC
27 830 14:07 20:23 — ⛏ Fish Boom FC
20 618 13:51 19:05 — ⛏ Fast Castle
19 599 18:43 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,075 8,280 2,400 950 19,705 22,811
7,375 7,489 2,365 300 17,529 17,958
8,330 6,433 1,395 300 16,458 19,187
6,775 5,530 1,360 865 14,530 17,193
6,350 5,323 1,255 950 13,878 16,484
5,850 5,030 855 950 12,685 14,446
5,300 3,696 830 1,235 11,061 13,512
4,455 3,845 75 200 8,575 10,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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