AoeStats
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Pilgrims

508382109Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 47m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1187
+14
🇹🇼 Huns · Taiwan
1074
+19
🇹🇼 Britons · Taiwan
1051
+20
🇨🇳 Japanese · China
1003
+23
🇨🇳 Vikings · China
1188
-21
🇳🇱 Italians · Netherlands
1186
-21
🇳🇱 Vietnamese · Netherlands
1155
-19
🇦🇷 Portuguese · Argentina
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,337 11:54 17:31 40:39 ⛏ Fish Boom FC
29 1,397 13:46 — — ⚔ Fish Boom into Scouts
23 1,084 24:18 27:50 43:55 ⛏ Fish Boom FC into Fire Galleys
23 1,102 10:51 14:25 — ⛏ Fish Boom FC
22 1,023 11:07 15:49 30:20 ⛏ Fish Boom into Fire Galleys FC
20 967 13:02 20:53 36:30 ⚔ Fish Boom into M@A FC
12 557 14:45 — — ⛏ Fish Boom
12 567 12:17 23:26 — ⚔ Fish Boom into M@A into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,830 14,600 9,550 2,600 48,580 51,076
15,585 18,381 9,320 2,585 45,871 50,076
17,355 16,973 7,395 3,090 44,813 47,981
13,070 19,252 8,380 1,250 41,952 48,536
10,790 9,135 50 625 20,600 23,021
5,845 9,093 2,500 275 17,713 20,154
6,215 5,552 2,415 955 15,137 18,703
1,800 1,900 50 100 3,850 4,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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