AoeStats
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MegaRandom

507844292Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 27m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
975
+13
🇧🇴 Wei · Bolivia
941
+15
🇧🇴 Britons · Bolivia
732
+23
🇦🇷 Persians · Argentina
924
-18
🇵🇪 Lithuanians · Peru
907
-17
🇦🇷 Goths · Argentina
891
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,021 10:40 19:43 — ⚔ Archer Rush
29 786 12:02 16:07 — ⛏ Fast Castle
29 801 10:00 24:17 — ⚔ Archer Rush
28 754 9:40 18:47 —
22 591 9:40 19:56 — ⛏ Fast Castle
13 361 11:03 17:50 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,925 7,545 1,400 100 15,970 17,101
5,475 4,397 1,980 0 11,852 12,399
5,680 5,265 420 300 11,665 11,871
5,945 4,265 1,150 200 11,560 13,444
5,450 4,317 400 1,085 11,252 12,102
3,900 4,514 1,355 240 10,009 10,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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