AoeStats
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Arena

506298513Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 41m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1027
+11
🇨🇦 Spanish · Canada
958
+14
🇺🇸 Celts · United States
938
+15
🇦🇷 Persians · Argentina
941
-14
🇦🇷 Khmer · Argentina
908
-13
🇨🇦 Hindustanis · Canada
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,195 10:38 15:13 34:39 ⛏ Fast Castle
28 1,162 12:12 16:36 29:33 ⛏ Fast Castle
25 1,032 11:54 16:18 32:14 ⛏ Fast Castle
24 991 11:37 16:00 28:34 ⛏ Fast Castle
19 783 11:14 15:01 32:58 ⛏ Fast Castle
15 628 12:27 16:54 30:50 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
21,105 22,280 9,495 1,675 54,555 63,044
18,260 14,550 10,545 1,050 44,405 66,083
18,290 17,750 3,175 2,020 41,235 50,419
18,645 13,065 6,575 2,910 41,195 50,047
15,135 13,140 8,185 880 37,340 41,261
15,985 14,095 5,545 950 36,575 38,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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