AoeStats
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Arena

506284531Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 36m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
981
+14
🇨🇱 Mongols · Chile
967
+14
🇦🇷 Chinese · Argentina
966
+14
🇦🇷 Persians · Argentina
908
+17
🇺🇸 Vikings · United States
945
-15
🇯🇵 Khmer · Japan
930
-15
🇺🇸 Khmer · United States
924
-15
🇲🇽 Goths · Mexico
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,160 12:14 16:43 32:09 ⛏ Fast Castle
29 1,067 12:04 16:32 30:29 ⛏ Fast Castle
24 869 8:40 16:14 — ⛏ Fast Castle
22 810 13:48 — — ⚔ Skirmisher Rush
19 702 9:08 24:44 — ⚔ Scout Rush
18 637 11:07 16:14 34:53 ⛏ Fast Castle
15 541 12:31 20:01 30:45 ⛏ Fast Castle
13 476 12:07 14:53 32:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,850 13,835 9,160 2,150 39,995 43,676
18,600 9,675 8,120 950 37,345 45,809
15,500 11,345 2,900 1,770 31,515 35,259
16,330 11,840 3,055 200 31,425 35,540
12,245 10,585 5,025 950 28,805 33,492
11,970 7,195 2,850 2,350 24,365 28,292
7,320 9,110 4,390 2,150 22,970 24,011
7,870 9,460 0 1,420 18,750 21,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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