AoeStats
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Arena

506209886Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 50m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
883
+16
🇦🇷 Persians · Argentina
878
+16
🇸🇰 Goths · Slovakia
878
+16
🇩🇪 Persians · Germany
903
-16
🇩🇪 Bohemians · Germany
877
-16
🇩🇪 Inca · Germany
875
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,887 11:59 16:39 29:50 ⛏ Fast Castle
29 1,469 11:35 16:28 38:43 ⛏ Fast Castle
20 990 12:11 17:05 31:06 ⛏ Fast Castle
19 947 12:18 17:20 29:27 ⛏ Fast Castle
16 799 13:07 18:01 32:22 ⛏ Fast Castle
11 561 12:18 17:48 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,545 16,695 22,595 1,600 72,435 96,419
23,620 24,765 14,860 3,100 66,345 73,262
16,980 21,740 14,925 3,000 56,645 64,877
23,080 14,285 12,315 750 50,430 54,826
22,005 18,645 6,000 2,900 49,550 55,599
14,530 11,110 3,895 2,155 31,690 37,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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