AoeStats
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Arena

506203078Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 38m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Mongols · Denmark
974
+12
🇩🇰 Persians · Denmark
910
+15
🇩🇰 Bohemians · Denmark
892
+15
🇦🇷 Persians · Argentina
892
-14
🇦🇹 Teutons · Austria
883
-14
🇮🇹 Mongols · Italy
878
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,083 12:39 17:08 29:36 ⛏ Fast Castle
23 893 9:37 13:51 27:40 ⛏ Fast Castle
16 624 10:10 16:27 33:02 ⛏ Fast Castle
14 537 11:21 17:31 32:21 ⛏ Fast Castle
12 455 9:27 20:43 33:03 ⛏ Fast Castle
9 332 11:34 17:16 26:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,080 10,125 10,995 950 43,150 55,089
17,500 14,565 8,285 2,350 42,700 52,096
13,670 11,545 6,885 1,795 33,895 36,208
12,810 9,285 8,420 1,500 32,015 38,681
6,575 8,505 5,010 2,050 22,140 24,379
8,450 6,450 2,675 1,675 19,250 22,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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