AoeStats
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QS Arena

503254758Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 37m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
909
+3
🇺🇸 Ethiopians · United States
884
+4
🇹🇼 Portuguese · Taiwan
869
+9
🇲🇽 Mongols · Mexico
720
+8
🇺🇸 Spanish · United States
686
-9
🇦🇷 Teutons · Argentina
648
-8
🇩🇪 Khmer · Germany
429
-3
🇬🇧 Goths · United Kingdom
394
-2
Player eAPM Actions Feudal Castle Imperial Opening
27 999 9:18 14:21 27:07 ⛏ Fast Castle
18 682 9:54 17:09 31:09 ⛏ Fast Castle
18 676 8:16 14:38 — ⛏ Fast Castle
17 639 7:48 17:06 — ⛏ Fast Castle
16 583 7:56 14:47 — ⛏ Fast Castle
15 579 7:38 18:24 34:11 ⛏ Fast Castle
11 396 9:45 22:10 — ⚔ Skirmisher Rush
8 295 8:40 19:41 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,830 13,385 9,845 950 45,010 59,274
17,030 11,605 4,835 1,500 34,970 38,059
13,510 10,070 6,315 1,660 31,555 35,113
9,875 9,100 3,550 1,600 24,125 28,590
10,530 8,340 4,115 870 23,855 27,035
8,605 6,395 4,735 2,150 21,885 27,873
6,800 6,360 2,060 3,255 18,475 21,857
7,855 6,715 575 1,645 16,790 19,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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