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Arena

510039699Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 45m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1107
+13
🇲🇽 Aztecs · Mexico
1104
+14
🇨🇳 Poles · China
1098
+14
🇹🇼 Spanish · Taiwan
959
+20
🇹🇼 Byzantines · Taiwan
1065
-16
🇫🇷 Turks · France
1059
-16
🇪🇨 Spanish · Ecuador
1044
-15
🇨🇴 Cumans · Colombia
1022
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,394 9:52 13:51 32:16 ⛏ Fast Castle
37 1,679 12:47 16:53 — ⛏ Fast Castle
27 1,228 9:35 17:26 32:17 ⛏ Fast Castle
26 1,154 10:21 14:42 24:20 ⛏ Fast Castle
20 911 11:08 19:15 35:12 ⛏ Fast Castle
9 416 12:01 17:07 22:24 ◆ FC into Fast Imp
6 267 9:58 — —
2 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,225 10,455 6,555 3,620 41,855 51,443
18,920 11,415 9,540 1,750 41,625 47,597
18,260 9,380 8,135 1,735 37,510 49,633
10,800 11,035 8,195 1,055 31,085 43,309
6,800 4,245 2,910 2,645 16,600 20,066
4,250 3,665 1,710 280 9,905 10,083
2,675 1,995 0 100 4,770 5,209
550 100 50 0 700 1,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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