AoeStats
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Four Lakes

503322039Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 51m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1164
+13
🇺🇸 Mongols · United States
959
+39
🇵🇦 Ethiopians · Panama
1109
-18
🇵🇦 Japanese · Panama
1106
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 3,178 10:14 18:35 41:19 ⚔ Fish Boom into Scouts
44 2,227 10:21 23:57 42:21 ⚔ Fish Boom into Archers
29 1,505 10:22 21:58 43:53 ⚔ Fish Boom into Archers
28 1,406 11:07 17:49 48:05 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,575 13,553 13,205 3,450 50,783 60,649
13,115 16,293 11,330 2,320 43,058 47,563
15,985 16,732 8,345 1,725 42,787 45,344
9,050 13,247 6,900 3,030 32,227 36,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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