AoeStats
← EricOFreitas

Arabia

505932140Analyzed
1v1 RM · 19d ago on Sep 11, 2026· 28m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
1142
+16
🇧🇷 Mongols · Brazil
1136
-40
Player eAPM Actions Feudal Castle Imperial Opening
60 1,691 9:19 21:43 — ⚔ Scout Rush
21 604 10:23 22:42 —

Resources

Player Food Wood Gold Stone Spent Collected
7,720 4,254 2,320 245 14,539 15,986
5,810 4,265 640 100 10,815 11,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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