AoeStats
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Arabia

504044659Analyzed
1v1 RM · 29d ago on Sep 3, 2026· 57m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Franks · Uruguay
988
+16
🇦🇷 Mongols · Argentina
992
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,007 9:54 22:55 43:20 ⚔ Scout Rush
34 1,974 8:39 22:29 42:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,190 17,282 19,710 2,150 73,332 79,474
20,835 10,941 12,775 1,580 46,131 50,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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