AoeStats
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Black Forest

509542818Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 61m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Shu · Venezuela
962
+17
🇺🇸 Celts · United States
921
+19
🇺🇸 Vikings · United States
990
-18
🇲🇽 Persians · Mexico
988
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 2,064 12:22 16:45 29:44 ⛏ Fast Castle
28 1,706 13:31 17:13 37:19 ⛏ Fast Castle
22 1,376 11:23 16:46 31:54 ⛏ Fast Castle
16 972 12:19 16:45 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,715 27,945 19,695 2,720 81,075 97,490
23,315 24,095 15,955 3,395 66,760 97,322
26,805 16,216 13,785 3,190 59,996 73,524
16,910 17,010 17,315 2,560 53,795 65,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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