AoeStats
← DSLG | Mr.Olivaz

Black Forest

508802440Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 72m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
975
+15
🇲🇽 Persians · Mexico
973
+15
🇲🇽 Romans · Mexico
953
-15
🇲🇽 Romans · Mexico
945
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,350 12:17 19:26 33:36 ⚔ FC into Skirms
24 1,721 11:24 15:50 30:31 ⛏ Fast Castle
21 1,477 17:22 29:16 42:37 ⚔ Archer Rush
17 1,198 14:25 26:53 46:47 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,120 27,635 27,295 4,005 100,055 103,994
34,845 34,851 21,860 4,005 95,561 139,609
38,960 28,769 19,725 3,775 91,229 103,689
24,685 15,869 17,840 2,645 61,039 77,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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