AoeStats
← DSLG | Mr.Olivaz

Oasis

508136697Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 143m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
959
+16
🇲🇽 Persians · Mexico
958
+15
🇨🇱 Celts · Chile
957
-16
🇧🇷 Magyars · Brazil
944
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 6,592 10:33 23:11 36:43 ⚔ Scout Rush
41 5,921 10:20 19:51 34:07 ⛏ Fast Castle
28 4,047 11:27 17:20 34:07 ⛏ Fast Castle
17 2,372 11:17 14:57 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
122,060 76,579 41,215 4,165 244,019 325,067
110,830 60,810 61,720 5,195 238,555 396,453
89,175 60,922 28,270 7,345 185,712 198,538
65,290 77,817 36,840 5,130 185,077 191,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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