AoeStats
← DSLG | Mr.Olivaz

Arabia

508130804Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 42m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
983
+15
🇺🇸 Armenians · United States
983
+15
🇺🇸 Vikings · United States
958
-15
🇲🇽 Persians · Mexico
957
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,543 10:26 24:39 37:28 ⚔ Scout Rush
33 1,439 11:12 26:20 39:51 ⚔ M@A Rush
17 717 11:43 17:29 — ⛏ Fast Castle
13 573 11:58 23:14 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
14,810 20,013 4,335 850 40,008 43,532
14,120 9,218 6,435 2,150 31,923 34,575
12,245 7,511 4,070 3,085 26,911 32,603
4,675 3,510 370 110 8,665 9,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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