AoeStats
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Black Forest

508090733Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 48m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
941
+16
🇺🇸 Vikings · United States
941
+17
🇮🇳 Persians · India
963
-17
🇨🇦 Spanish · Canada
946
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 713 12:08 17:58 34:08 ⛏ Fast Castle
15 744 15:17 19:56 35:10 ⛏ Fast Castle
11 522 11:31 18:40 34:05 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,215 12,395 9,105 3,015 41,730 51,704
18,630 13,722 5,100 2,965 40,417 63,185
14,920 11,365 7,900 1,500 35,685 47,581
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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