AoeStats
← DSLG | Mr.Olivaz

Arabia

508084259Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 44m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
995
+14
🇺🇾 Spanish · Uruguay
940
+17
🇺🇸 Vikings · United States
957
-16
🇲🇽 Persians · Mexico
956
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,465 11:30 20:45 38:35 ⚔ Scout Rush
20 884 9:36 19:08 34:16 ⛏ Fast Castle
18 803 10:37 16:28 39:39 ⛏ Fast Castle
14 635 11:06 16:08 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,120 15,517 7,750 2,565 46,952 55,076
10,360 11,839 7,295 2,250 31,744 38,179
14,590 9,260 5,070 2,250 31,170 36,177
10,845 8,182 2,990 1,500 23,517 30,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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