AoeStats
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Arena

510839145Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 55m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1291
+14
🇵🇪 Saracens · Peru
1215
+17
🇺🇸 Teutons · United States
1266
-16
🇪🇸 Bohemians · Spain
1225
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,117 11:29 15:56 37:57 ⛏ Fast Castle
53 2,971 9:18 15:19 29:45 ⛏ Fast Castle
39 2,157 9:28 14:20 40:38 ⛏ Fast Castle
26 1,465 11:56 16:52 42:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,150 29,770 16,030 1,665 73,615 76,140
23,295 24,720 14,745 3,725 66,485 69,528
35,860 10,855 15,280 2,350 64,345 70,929
27,970 12,605 15,050 2,800 58,425 67,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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