AoeStats
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African Clearing

510537320Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 25m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1243
+13
🇵🇪 Magyars · Peru
1236
+13
🇦🇺 Romans · Australia
1259
-16
🇭🇰 Maya · Hong Kong SAR China
1097
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 968 14:11 19:41 — ⚔ M@A FC
34 873 15:37 20:31 — ⛏ Fast Castle
30 783 16:50 20:50 — ⛏ Fast Castle
26 674 15:11 19:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,425 4,035 250 400 10,110 10,743
5,375 3,263 895 300 9,833 9,956
4,605 2,900 825 200 8,530 9,086
4,450 2,370 475 100 7,395 7,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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