AoeStats
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Migration

509126565Analyzed
1v1 RM · 5d ago on Sep 25, 2026· 84m 48s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
173
+26
🇮🇹 Italians · Italy
432
-26
Player eAPM Actions Feudal Castle Imperial Opening
15 1,296 13:28 22:11 — ⛏ Fish Boom FC
13 1,106 12:38 24:23 47:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,350 20,575 14,570 3,900 65,395 73,472
21,720 14,380 16,270 2,600 54,970 55,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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