AoeStats
← hadogear

Arabia

508443232Analyzed
1v1 RM · 8d ago on Sep 22, 2026· 139m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
153
+15
🇪🇸 Bohemians · Spain
121
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 2,867 12:18 32:16 43:48
20 2,775 13:04 24:32 40:45 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
59,170 47,623 24,300 4,800 135,893 137,732
38,410 25,650 32,495 4,675 101,230 113,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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