AoeStats
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Nomad

509778258Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 75m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1129
+14
🇨🇴 Persians · Colombia
1128
+14
🇹🇷 Turks · Türkiye
1111
-15
🇨🇴 Maya · Colombia
1055
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,991 12:35 19:28 70:12 ⛏ Fish Boom FC
31 2,335 13:13 17:02 34:16 ⛏ Fish Boom FC
24 1,822 17:01 25:50 38:22 ⚔ Fish Boom into Scouts
23 1,762 13:14 23:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,430 26,120 17,855 6,150 81,555 95,707
28,155 24,195 9,415 5,600 67,365 71,750
21,410 12,655 13,110 2,125 49,300 57,282
10,625 13,360 6,675 3,360 34,020 36,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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