AoeStats
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510544106Analyzed
1v1 RM · 2d ago on Oct 1, 2026· 66m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
705
+17
🇫🇷 Franks · France
736
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,572 9:49 15:33 36:24 ⛏ Fast Castle
23 1,521 10:49 18:24 37:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,840 34,377 10,690 3,000 79,907 82,751
20,470 14,592 15,880 4,215 55,157 69,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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