AoeStats
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Nomad

505588831Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 49m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1553
+9
🇺🇸 Vikings · United States
1540
+9
🇺🇸 Persians · United States
1416
+14
🇨🇦 Spanish · Canada
1333
+16
🇹🇼 Celts · Taiwan
1456
-15
🇨🇦 Spanish · Canada
1393
-13
🇨🇳 Maya · China
1321
-10
🇭🇺 Turks · Hungary
1320
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,606 13:00 19:20 42:51 ⛏ Fish Boom FC
52 2,576 13:22 19:46 37:30 ⚔ Fish Boom into Towers FC
43 2,104 14:03 18:46 — ⛏ Fish Boom FC
36 1,793 11:54 20:40 35:55 ⛏ Fish Boom into Galleys into Fire Galleys FC
36 1,772 13:48 18:36 39:12 ⛏ Fish Boom FC
28 1,364 14:02 18:03 31:40 ⛏ Fish Boom FC
27 1,349 13:57 17:38 — ⛏ Fish Boom FC
22 1,087 13:09 17:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,855 13,992 17,215 1,715 59,777 62,976
19,820 26,226 8,005 1,910 55,961 56,831
20,740 16,825 13,050 3,950 54,565 56,560
11,230 12,380 7,765 3,030 34,405 36,153
15,585 9,052 6,480 2,115 33,232 33,858
14,295 11,430 3,795 2,795 32,315 36,415
10,870 10,362 3,100 3,465 27,797 28,807
12,650 7,515 2,120 4,960 27,245 31,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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