AoeStats
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Arabia

505585764Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 31m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1444
+15
🇦🇷 Wei · Argentina
1405
+17
🇨🇴 Maya · Colombia
1384
+18
🇧🇷 Bulgarians · Brazil
1439
-17
🇭🇰 Poles · Hong Kong SAR China
1427
-17
🇨🇦 Magyars · Canada
1409
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,744 10:52 21:36 — ⚔ Scout Rush
54 1,728 8:59 22:20 — ⚔ Scouts into Skirms
49 1,565 8:59 22:13 — ⚔ Scout Rush
43 1,379 9:00 25:10 — ⚔ Scout Rush
43 1,364 10:04 17:49 — ⚔ Archers FC
41 1,308 9:16 24:58 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,790 5,202 5,725 850 26,567 27,798
12,420 7,181 4,725 200 24,526 25,055
7,525 8,326 4,155 200 20,206 20,813
10,245 5,135 2,875 200 18,455 18,728
6,000 5,683 2,840 185 14,708 15,281
5,100 4,796 3,240 0 13,136 14,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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