AoeStats
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Nomad

505584780Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 6m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1408
+17
🇺🇸 Spanish · United States
1405
+18
🇺🇸 Malians · United States
1364
+19
🇦🇷 Italians · Argentina
1446
-18
🇭🇰 Berbers · Hong Kong SAR China
1445
-18
🇨🇦 Spanish · Canada
1427
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 312 — — — ⛏ Fish Boom
48 314 — — —
41 267 — — —
34 222 — — —
23 152 — — —
19 123 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 700 50 100 1,400 754
550 625 0 100 1,275 688
400 700 50 100 1,250 516
250 725 50 100 1,125 459
450 528 50 0 1,028 758
500 275 50 0 825 524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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