AoeStats
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Arena

504146929Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 20m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1472
+13
🇲🇽 Teutons · Mexico
1459
+14
🇨🇦 Celts · Canada
1456
+14
🇮🇩 Turks · Indonesia
1306
+20
🇨🇳 Hindustanis · China
1451
-17
1441
-17
🇻🇳 Slavs · Vietnam
1369
-14
🇨🇳 Goths · China
1363
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 892 10:34 14:51 — ⛏ Fast Castle
42 849 9:50 13:52 — ⛏ Fast Castle
37 745 9:59 14:40 — ⛏ Fast Castle
35 705 11:06 16:17 — ⛏ Fast Castle
31 623 10:09 — —
28 571 10:25 13:37 — ⛏ Fast Castle
23 456 8:31 — — ⚔ Tower Rush
16 315 9:51 14:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,300 5,200 3,175 0 11,675 11,637
5,465 2,880 470 200 9,015 8,816
4,225 3,885 200 400 8,710 9,092
4,025 2,730 725 105 7,585 7,910
3,850 1,800 730 650 7,030 7,219
3,700 2,280 100 500 6,580 6,831
3,625 2,030 250 650 6,555 8,002
2,725 2,223 50 375 5,373 6,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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