AoeStats
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Oasis

507093631Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 56m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
1326
+15
🇦🇹 Bengalis · Austria
1311
+15
🇦🇹 Goths · Austria
1178
+22
🇹🇼 Japanese · Taiwan
1320
-18
🇹🇼 Britons · Taiwan
1284
-17
🇹🇼 Persians · Taiwan
1283
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,513 9:09 17:25 32:22 ⚔ Scout Rush
44 2,493 11:14 14:27 28:26 ⛏ Fast Castle
34 1,921 17:27 27:23 49:22 ⚔ M@A Rush
30 1,702 10:46 16:29 34:30 ⛏ Fast Castle
25 1,415 10:41 15:33 32:01 ⛏ Fast Castle
24 1,360 9:29 21:17 30:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,730 19,131 27,430 2,250 98,541 108,799
49,540 24,585 13,425 1,350 88,900 106,217
29,410 19,755 20,950 5,405 75,520 97,114
24,520 35,409 11,285 3,290 74,504 83,712
32,715 17,145 18,085 2,885 70,830 89,306
30,205 25,768 11,650 1,995 69,618 87,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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