AoeStats
← [ITCF]TANK

Arena

507090403Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 21m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
1288
+17
🇹🇼 Gurjaras · Taiwan
1287
+17
🇹🇼 Mongols · Taiwan
1287
+17
🇹🇼 Cumans · Taiwan
1337
-17
🇹🇼 Teutons · Taiwan
1301
-17
🇹🇼 Armenians · Taiwan
1300
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,153 9:29 — —
41 894 8:32 — — ⛏ Fast Castle
41 890 11:53 15:24 — ⛏ Fast Castle
39 856 9:16 — — ⛏ Fast Castle
29 633 8:47 13:09 — ⛏ Fast Castle
29 629 9:01 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,700 4,238 250 120 10,308 12,831
3,935 1,790 1,960 0 7,685 8,149
3,685 2,180 1,250 0 7,115 8,365
3,605 2,173 250 765 6,793 7,301
3,975 1,805 300 125 6,205 8,004
3,150 1,275 300 125 4,850 6,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.