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Hill Fort

506881914Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 45m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1359
+14
🇺🇸 Persians · United States
1342
+14
🇺🇸 Georgians · United States
1240
+19
🇹🇼 Franks · Taiwan
1327
-17
🇹🇼 Teutons · Taiwan
1299
-15
🇹🇼 Dravidians · Taiwan
1281
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,814 10:02 24:22 40:54 ⚔ Fish Boom into Scouts
45 2,044 9:34 25:15 — ⚔ Archer Rush
43 1,968 11:07 15:50 — ⛏ Fast Castle
30 1,352 9:22 27:02 43:59 ⚔ Towers FC
28 1,297 11:52 33:34 — ⛏ Fast Castle
27 1,228 11:37 15:54 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,070 17,388 8,405 2,355 52,218 54,797
29,165 12,680 7,510 2,300 51,655 61,024
19,630 9,440 10,425 3,030 42,525 43,616
13,485 10,096 7,170 1,080 31,831 35,448
13,935 10,063 2,810 1,600 28,408 31,700
11,870 6,350 3,900 2,840 24,960 27,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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