African Clearing
504801276Analyzed3v3 RM
·
26d ago on Sep 6, 2026·
20m 26s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
S.O.A.D_BR
0 units ordered
Patroclo
13 units ordered
Scout Cavalry13
First military 15:07 — Scout Cavalry
Wings of Freedom
12 units ordered
Scout Cavalry9
Spearman3
First military 13:13 — Scout Cavalry
[ITCF]TANK
4 units ordered
Mangudai4
First military 18:59 — Mangudai
[ITCF]Hentai
12 units ordered
Scout Cavalry8
Spearman4
First military 13:35 — Scout Cavalry
[ITCF]yuli
7 units ordered
Scout Cavalry4
Spearman3
First military 13:02 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Patroclo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Wings of Freedom’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
[ITCF]TANK’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
[ITCF]Hentai’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
[ITCF]yuli’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3