AoeStats
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African Clearing

504791590Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 63m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tupi · Peru
1418
+11
🇩🇪 Mongols · Germany
1417
+12
🇦🇷 Spanish · Argentina
1234
+19
🇹🇼 Huns · Taiwan
1312
-14
🇹🇼 Hindustanis · Taiwan
1312
-14
🇹🇼 Mongols · Taiwan
1311
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,586 13:34 17:52 42:36 ⛏ Fast Castle
45 2,865 13:01 27:14 51:42 ⚔ Scout Rush
44 2,770 13:13 17:20 42:20 ⛏ Fast Castle
37 2,375 12:29 18:12 57:21 ⛏ Fast Castle
35 2,227 13:37 31:53 — ⚔ Scout Rush
34 2,153 13:59 17:49 46:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,445 27,933 21,680 7,195 87,253 94,063
33,470 25,882 19,090 3,000 81,442 98,348
36,030 11,295 14,625 4,415 66,365 73,270
29,430 18,443 13,540 3,510 64,923 70,526
26,980 23,247 4,635 1,855 56,717 58,204
15,770 15,136 8,360 2,350 41,616 43,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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