AoeStats
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Arena

504265063Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 62m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1384
+13
🇹🇼 Armenians · Taiwan
1312
+16
🇹🇼 Sicilians · Taiwan
1312
+16
🇹🇼 Persians · Taiwan
1294
+17
🇵🇪 Bohemians · Peru
1506
-25
🇦🇷 Gurjaras · Argentina
1254
-13
🇦🇷 Franks · Argentina
1243
-12
🇦🇷 Sicilians · Argentina
1231
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 4,272 10:41 15:53 31:24 ⛏ Fast Castle
58 3,607 11:00 15:21 28:47 ⛏ Fast Castle
50 3,116 11:42 15:58 31:17 ⛏ Fast Castle
45 2,800 14:41 37:54 49:05 ⛏ Fast Castle
44 2,777 11:47 15:23 25:06 ⛏ Fast Castle
38 2,357 10:59 14:55 28:34 ⛏ Fast Castle
32 2,012 9:57 14:03 30:45 ⛏ Fast Castle
22 1,405 26:27 30:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,875 34,905 19,395 3,160 116,335 121,993
62,440 20,864 24,295 3,280 110,879 127,090
29,950 37,529 14,880 5,490 87,849 102,853
36,385 27,535 17,365 2,250 83,535 100,720
30,865 24,765 23,610 3,350 82,590 102,854
37,340 21,350 15,830 1,635 76,155 123,950
24,700 25,993 13,610 2,395 66,698 75,788
17,000 12,887 845 520 31,252 32,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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